Screenshots are glorious things. Disk images offer an interactive experience of classic software, and video helps capture it in action — but a screenshot is a single, discrete work of art — a frozen frame of creativity. For the Apple II, a screenshot captures the artistry of yesterday’s programmers who were also expected to produce a game’s graphics using a limited palette. Jason Scott created the Screen Shotgun to add thousands of screenshots to the Internet Archive, including crack screens that Kevin Savetz has repurposed as a screensaver and a Twitter account.
But these screenshots are often taken from either the opening scenes of a game, or from random points therein. What about that most rarely viewed moment in a game, the one that we’re all driven to see: the end screen?
Now you can finally see what comes at the end of the game thanks to Samuel & Simon Ng, who have compiled 73 game-ending screens.
The collection is missing some obvious titles (Conan, Choplifter, Lode Runner, King’s Quest) and has some hacks instead of the originals (Castle Smurfenstein, but it’s an impressive start — especially if the screens were captured during the uploader’s own gameplay sessions. That would mean they finished 73 Apple II games, which is more than many people. Despite the small floppy sizes, these games could take days, weeks, or longer to complete, due to punishing difficulty, lack of automaps, and Byzantine logic. To have conquered as many games as are seen in this collection is a monumental effort.
Screenshots capture unique moments in gaming history. But sometimes, the screenshots capture us in our pursuit to experience, archive, and share those classic experiences.
(Hat tip to Jorma Honkanen)This post was originally published on this site.