Blogs

Land(scape) ahoy!

April 16, 2021 Retro Ports

Now up to the demo proper. The initial landscape is drawn (hard-coded routine, not part of the landscape data), the stage indicator on the head-up display is rendered, and things are about to start moving! As I suspected, the demo will comprise much of the remainder of the code, which …

Blogs

Waiting for the demo…

April 15, 2021 Retro Ports

 Transcoding is progressing nicely. The three attract mode screens (challenge, high scores and score table) are now complete, and the game cycles through to start the demo. The sequence and timing of events and colours and graphics all match what’s happening in MAME (graphics corruption aside). I’ve been …