For many 8-bit computing veterans, the original Prince of Persia game was our first exposure to fluid life-like animation on screen. This groundbreaking technical achievement earned the game’s place in nostalgia and history. Ars Technica invited its original creator [Jordan Mechner] to sit in front of a camera and talk …
Vintage parts may be documented, but that doesn’t mean they’re particularly useful or accessible. If the phrase “eyestrain from unsearchable, badly-scanned PDF datasheets” makes your lower eyelid twitch in sympathy, read on.
While [Bald Engineer] was researching how he might make a portable Apple II, he was delighted to find
For one reason or another, we’re going with a retro-futuristic 80s aesthetic in this case, [Mike] decided to turn an Apple IIe into a robot. If you have to ask why, you’ll never know, but this project does have some interesting things going for it. There’s a voice synthesizer, a brand
The demoscene is an active place to this day, with enthusiasts around the world continuing to push the envelope as far as the capabilities of machines are concerned. [Deater], along with a skilled team, produced this Apple II Megademo which won first place at Demosplash 2018.
The demo starts with
TRON is a science fiction classic, hitting cinemas in the midst of the burgeoning home computer era. It’s the film that created the famous light cycle, which spawned many video game recreations in the following years. Many years ago now, [Daniel] decided to flex his programming muscles by coding a
[Stephen Edwards] had some time one Christmas. So he took a DE2 FPGA board and using VHDL built a pretty faithful reproduction of an Apple II+ computer. He took advantage of VHDL modules for the 6502 CPU and PS/2 keyboard, and focused more on the video hardware and disk emulation.