Ten years ago, the Media Archaeology Lab was founded at University of Colorado at Boulder as “a place for cross-disciplinary experimental research and teaching using obsolete tools, hardware, software and platforms”. This mission is very much in line with that of the Apple II community: our hobby of using ancient
This issue features a review of John Keoni-Morris’ Applesauce floppy disk controller; five visitors’ perspectives on the Living Computers: Museum + Labs; a tutorial for using Arduino with the Apple II; Kevin Savetz’s adventure in reviving a laserdisc game for the Apple II; news of of the discovery
NOVEMBER 23, 2018 — LEOMINSTER, MA — Sophistication & Simplicity, Dr. Steve Weyhrich’s definitive history of the Apple II, is now available from Juiced.GS publisher Gamebits for the new low price of $20.
First published in 2013 by Variant Press, Sophistication & Simplicity: The Life and Times of the Apple
Juiced.GS to publish in 2019; new Concentrate PDFs
JULY 20, 2018 — LEOMINSTER, MA — Juiced.GS, the world’s last and longest-running Apple II print publication, will publish its two-dozenth volume (issues #93–96) in 2019.
“We’ve always promised we’ll print Juiced.GS as long as there’s Apple II content to cover, writers
In this issue, researchers from Princeton University present the Information Barrier eXperimental II — original Apple II software and hardware used for nuclear warhead verification. Also in this issue is a review of Oregon Trail: The Play! and an interview with its playwright; reviews of two graphic novels about
APRIL 1, 2018 — LEOMINSTER, MA — Juiced.GS, the world’s last and longest-running print publication dedicated to the Apple II, is the latest victim of an unintended data breach.
“Our subscribers’ privacy is sacrosanct, and their information will never be traded, sold, or shared,” said publisher Ken Gagne. “Unfortunately, no
This issue features reviews of the WiModem232 modem emulator and the Oregon Trail electronic handheld game; Quinn Dunki’s tutorial for using git and GitHub version control with Apple II source code; an interview with Robert Freedman of HLS Duplication; coverage of the inaugural Vintage Computer Festival Pacific Northwest;
Golden Gate — Kelvin Sherlock’s compatibility layer that allows modern computers to run ORCA and GNO/ME shell programs as if they were native — has been updated from v1.1.2 to v2.0.2. This major revision not only doubles the speed of the 65816 emulator, but it also includes a source-level debugger
This issue features reviews of a2heaven’s FASTChip //e accelerator card, the Game Port Interface Board, and the book Break Out; tutorials for expanding Applesoft BASIC by creating your own ampersand commands, and for activating the Apple III’s “Satan Mode”; a look at how Kelvin Sherlock ported the ProLine