In part 1, I explained how I came across Caverns of Mordia.
Here is the Q&A I had with Hans Coster, the developer. Note that this was done before he came to Wozfest and before the re-release.
Q: It’s great you’ve still got the source code – has that
“What on earth is that game?”
I was mixing two of my hobbies:
working on a side project, my eBay frontend software, AuctionSieve testing it by searching for vintage Apple II stuff
I wasn’t really expecting to find anything. I’d just fixed a bug and was doing some testing to