Player/Missile
Atari

Ep. 28: Nov 1982: ANALOG, Compute!, Creative Computing

May 7, 2021 Wade Ripowski

Format experiment: splitting magazine coverage across two episodes and separating game reviews to their own episodes. Magazines Atari 8-bit magazines ANALOG ANALOG Computing #8 Inverse ATASCII S4E07: Money Manager Compute! Compute #30 Atari 1000 project info from Atari Museum Jeepers …

Player/Missile
Atari

Ep. 27: Oct 1982: Worm War I

April 17, 2021 Wade Ripowski

A friend gets his first game published in Computers & Video Games! 6 other magazines this episode, and I try to dissect my first kernel game, Worm War I. Or is it 1? It’s a super important distinction. Magazines Atari 8-bit magazines Antic Antic …

Player/Missile
Atari

Ep. 26: Sep 1982: Deluxe Invaders

February 20, 2021 Wade Ripowski

Strap yourselves in for coverage of 11 magazine issues including a tiny bit on the large magazine Byte — there’s an article on Star Raiders strategies that I can’t pass up. Game review is of Deluxe Invaders, which is a high quality Space Invaders clone. Oh, and there’s …

Player/Missile
Atari

Ep. 25: Aug 1982: Rear Guard

November 9, 2020 Wade Ripowski

Adding a new magazine to the coverage: Softline, a games-focused magazine published by the people responsible for Softalk. Also a review of Rear Guard, a game that’s appeared in full-page color ads for many months in magazines. Feedback AtariAge discussion on the term IRG …

Player/Missile
Atari

Ep. 24: Jul 1982: Typo Attack

October 20, 2020 Wade Ripowski

Just a regular ol’ episode talking about magazines, learning typing during the pandemic, and if we’ve finally seen the end of creepy William Shatner ads for the VIC-20. Magazines Atari 8-bit magazines iCompute! Compute #26 Fred D’Ignazio interview on the ANTIC Podcast Inverse …

Player/Missile
Atari

Ep. 23: Jun 1982: Quarxon

December 8, 2019 Wade Ripowski

Phase 2 begins with the usual magazine coverage and a review of Quarxon, a two-player shoot-each-other game with prominent use of Display List Interrupts. In the tech section, I use Omnivore to discover how these DLIs work. Introduction Stef Animal’s Bandcamp page Stef Animal’s Pico-8 game: The …

Player/Missile
Atari

Ep. 22: Special Episode: Phase 2

March 14, 2019 Wade Ripowski

Introducing Phase 2 of the Player/Missile extended podcastimatic universe. The magazine coverage will stay the same, but instead of a typical game review, I will focus on reverse engineering to discover interesting game programming techniques used by the authors of these classic games. I intend it to be …

Player/Missile
Atari

Ep. 21: May 1982: Fujirun

October 1, 2017 Wade Ripowski

The hiatus is over. With my new slimmed-down post-production, I now plan to get back to regular episodes. For this one, it’s back to the usual magazine coverage and talk about what’s I’ve been doing in the last year.

Introduction KansasFest! Listener Written Programs Astroblaster Carnival

Player/Missile
Atari

Ep. 20: Apr 1982: Jumpman

October 14, 2016 Wade Ripowski

The culmination of the first “season” of the Player/Missile podcast is a review of my favorite game and the announcement of the project undertaken by Kevin Savetz and myself to reverse engineer the game. We’re sponsoring a level design contest, and there’s still time to enter! Oh, and I’m

Player/Missile
Atari

Ep. 19: Mar 1982: Getaway!

March 31, 2016 Wade Ripowski

Game review of Getaway! and interview with the author Mark Reid. The program won the Atari Star Award and the $25,000 prize in 1983. I also introduce Omnivore, the 8-bit binary editor that I’ve been working on during the hiatus. Kevin Savetz has a guest review of the …