Scene World
Commodore

Podcast Episode #49 – Neohabitat with Steve Salevan

July 15, 2018 Scene World

Habitat was one of the precursors of the modern MMORPG: in the 1980s and 1990s, it was an immersive graphical world populated by C64 users in real-time, through the Quantumlink network. AJ and Joerg talk to developer Steve Salevan about the challenges in resurrecting Habitat and why this unique chapter …

Scene World
Commodore

Podcast Episode #47 – The 128 Remastered with Peter Reichenbach

May 15, 2018 Scene World

Peter Reichenbach has been hard at work designing and building a remastered motherboard for the much neglected Commodore 128! AJ and Joerg talk to him about the hurdles and triumphs of this project, and why it’s awesome. Also, Peter troubleshoots AJ’s C128, and AJ gets to talk about Jeeps again. …

Scene World
Commodore

Podcast Episode #44 – Rob Hubbard!

February 6, 2018 Scene World

Rob Hubbard is one of the best known composers of video game music, and has been producing music on the C64 as well as many other machines for decades. AJ and Joerg talk to him about the recently completed PROJECT HUBBARD, his career, and the future of game music. …

Scene World
Commodore

Podcast Episode #43 – Talking Bitpop with Gavin Graham

February 4, 2018 Scene World

AJ and Joerg talk to musician Gavin Graham about the mixture of sid/retro vgm sounds and pop music called “Bitpop”. He talks about his journey from being a former demoscener under the handle of “Gazza” over analyzing C64 sound drivers written by famous C64 composers into going towards Bitpopping. …

Scene World
Commodore

Podcast Episode #42 – AmeriCon Special

December 28, 2017 Scene World

As every year, Scene World has also been visiting conventions in America! Jon, AJ and Joerg talk about the VCFEMidwest and EEEC that our staffer Jon has visited and VCFEast and AVGC which AJ has visited. …

Scene World
Commodore

Podcast Episode #41 – David Fox

December 2, 2017 Scene World

David Fox is a game designer and programmer that worked on some of LucasArts’ most memorable games, as well as the new Thimbleweed Park. AJ and Joerg talk to him about his history in the games industry, and his experience coming back to the point-and-click adventure genre. …