Amigos Retro Gaming
Commodore

Reading the Whole Amiga 1000 User Guide Part 1

October 6, 2022 Amigos Retro Gaming

Take a minute to think back to 1985. What does “click” mean? What’s a “window”? The original Amiga user guide answers all these questions and more! 🏆 Support our wacky, weekly Amiga podcast! https://www.patreon.com/amigospodcast Watch LIVE Fridays at 5:00 Eastern on https://twitch.tv/amigospodcast Check out our other shows! Our Sinclair: An …

No Picture
Blogs

Code and data structures starting to take shape

October 5, 2022 Retro Ports

Now that the “secrets” map is complete I’ve returned to RE’ing the code. The architecture of the code and data structures in memory are slowly starting to take shape. I won’t go into any detail at this point – mainly because it’s early days and I could have made some …

Steve Benway
Computers

Bouken Danshaku Don: The Lost Sunheart on PC Engine

October 5, 2022 Steve Benway

Gameplay and commentary from Bouken Danshaku Don: The Lost Sunheart, being played (badly) on the NEC PC Engine retro video games console. Now, I’m not asking, there is no obligation, pressure or expectation, but for those who would specifically like to support my channel via Patreon, my account is at …

CuriousMarc
Computers

Helping LGR to restore a vintage Sanyo ICC-0082 calculator

October 3, 2022 CuriousMarc

LGR asked for help rescuing a gorgeous Dictaphone 1680 calculator, née Sanyo ICC-0082. We are happy to oblige. And while we are at it, Ken reverse engineers the enigmatic General Instrument chipset that makes it tick. LGR’s original video: https://youtu.be/Sq_GFKpPhnY Our sponsors – PCBWay: fast turn PCBs, https://www.pcbway.com – Electro-Rent: …

Blogs

Now with bonus Bonus Flags!

October 3, 2022 Retro Ports

Very quick update. A slight tweak to the sprite positions for the objects on the map, removed the Sol Tower in area 6 that doesn’t appear in the game to avoid confusion, and added the bonus flags. All secrets that appear in-game …

Blogs

Those pesky Sol Towers!

October 3, 2022 Retro Ports

 More eye candy, and another mystery! First something I mentioned in a few entries back; namely not understanding how two (2) banks of background tiles were selected. Turns out that bit 0 of the attribute byte (in bg_colorram) selects the tile bank. Easy explanation in the end. And although I …