No Picture

Scramble the movie

May 7, 2021 Retro Ports

 All bugs (AFAICT) have been fixed, transoded C listing has been tidied up, and I’m ready to start on the Neo Geo port next session. There’ll be a bit of a ramp-up as I haven’t touched Neo Geo development for a few years now. But I should have enough examples …


Go big or go home!

May 6, 2021 Retro Ports

 The two bomb-related bugs were related, and they’ve been fixed. In the mean-time, I was getting sick of squinting at the small screen and thought I’d look into how difficult it would be to upscale the display on the PC. Turns out it was trivial (except for the bullets) using …


Transcode complete; 3 bugs remain (that I know of).

May 5, 2021 Retro Ports

I can now say the transcode is 100% complete in that all routines have been coded and all data transcribed. The only things missing are actual audio output and background stars. Blue background supported Sound routines have been coded short of banging hardware to communicate with the audio CPU. …


It's Da Bomb!

May 4, 2021 Retro Ports

 Lack of updates because of lack of progress only because of lack of time. I can see the light at the end of the tunnel. You can shoot and destroy all objects – on the ground and in the air – and you can launch bombs, though the latter do …


Behold, TinyTV!

May 2, 2021 Dan Hevey

Comes with a tiny IR remote. Full sound, with volume controllable via the buttons on TV itself, or the remote. …