Highretrogamelord89
Games

Bust-A-Move 4 (Woolen gameplay) for PC

January 31, 2023 Highretrogamelord89

Came also out for: Arcade Dreamcast Game Boy Color PlayStation PlayStation 3 PSP PS Vita Game description: Bust-A-Move 4 continues the gameplay tradition of the previous game in the series, focusing on releasing colored bubbles and matching them to make them disappear. This installment adds new characters to choose from, …

Blogs

WRITE versus PRINT in CoCo BASIC

January 31, 2023 Sub-Etha Software

When I was writing my recent post about sequential and direct access files in Disk BASIC, I noticed something in the manual about the Disk BASIC WRITE command: It was almost identical to the description of how to use PRINT for disk access, except PRINT mentioned a semicolon: …

Highretrogamelord89
Games

Bust-A-Move 4 (Maita gameplay) for PC

January 31, 2023 Highretrogamelord89

Came also out for: Arcade Dreamcast Game Boy Color PlayStation PlayStation 3 PSP PS Vita Game description: Bust-A-Move 4 continues the gameplay tradition of the previous game in the series, focusing on releasing colored bubbles and matching them to make them disappear. This installment adds new characters to choose from, …

Metal Jesus
Games

Master Chief Takes on the Atari? A Retro HALO Adventure!

January 31, 2023 Metal Jesus

Ed Fries created a fully licensed Halo game for the old Atari 2600 after he left Microsoft, and it’s one of the coolest games in my collection! Patreon: http://www.Patreon.com/MetalJesusRocks Twitter: http://twitter.com/MetalJesusRocks Facebook: http://facebook.com/MetalJesusRocks Web: http://www.MetalJesusRocks.com DISCORD CHAT: https://discord.gg/yAaAawV T-shirts: https://metal-jesus-rocks.creator-spring.com My Video Gear & Equipment: Sony FDR-AX53 4K camcorder : …

No Picture
Blogs

Transcode Audit Session #1

January 31, 2023 Retro Ports

Tonight I started on the “audit” of the transcode. What I mean by this is a line-by-line review of the transcode, checking for: consistency between Z80 and 68K codeconsistency between Z80 and 68K annotationsmissing logic/code from 68K transcodemicro-optmisations of 68K code I’m only a very short way into the MAIN …