No Picture

Scramble the movie

May 7, 2021 Retro Ports

 All bugs (AFAICT) have been fixed, transoded C listing has been tidied up, and I’m ready to start on the Neo Geo port next session. There’ll be a bit of a ramp-up as I haven’t touched Neo Geo development for a few years now. But I should have enough examples …


Go big or go home!

May 6, 2021 Retro Ports

 The two bomb-related bugs were related, and they’ve been fixed. In the mean-time, I was getting sick of squinting at the small screen and thought I’d look into how difficult it would be to upscale the display on the PC. Turns out it was trivial (except for the bullets) using …