Blogs

Logs, Turtles, Trucks, Tractors and Cars!

August 2, 2025 Retro Ports

Aside from a couple of bugs in my transcode which prevented more than the first line of logs to be displayed, it was trivial to add the other 9 rows of scrolling objects. No scrolling yet… Now to get them scrolling! …

Blogs

Logging some progress!

August 1, 2025 Retro Ports

Very quick update; I’ve done some RE on the code to display the scrolling content and transcoded the top row of logs. I’ve transcoded just the top row of logs so far,the rest will be a doddle. In the process I came across what is possibly the worst piece of …

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Blogs

Layout data structures revealed – in part

July 29, 2025 Retro Ports

Some RE tonight and a bit of a breakthrough. Firstly, I have worked out one of the variables, which I thought more-or-less duplicated another, has a different meaning altogether. Certain things then started to make a lot more sense, and it meant a bit of maintenance on the existing RE. …

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Blogs

More RE progress to come

July 28, 2025 Retro Ports

Haven’t done a lot of work on Frogger lately, due in part to TdF and visiting family. I did hit a patch in the transcode where I really need to progress on the RE, or I’m blindly coding unnamed variables and routines, and there’s enough of them in there already. …

Blogs

Pretty fly for a transcode

July 17, 2025 Retro Ports

Still plugging away at Frogger as time allows. I’ve been working through the high-level foreground/background (depending on your nomenclature preference) and NMI code, ensuring I’ve transcoded everything that is not in a subroutine. Along the way I’ve managed to name a few more variables, mostly simple flags, but also decided …

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Blogs

Transcode now one-third done!

July 8, 2025 Retro Ports

Turns out the ‘freezing’ of the game after GAME OVER was due to a simple bug in the transcode. It was trashing a whole bunch of variables from which it never recovered. Now it runs back through the attract mode screens as it should. I also transcoded the routine that …

Blogs

Scoring!

July 7, 2025 Retro Ports

Not much time to work on Frogger now that it’s school holidays AND Tour de France time… but I did get the score updated whenever the frog hops forward. Getting a frog to the top of the screenwill earn you 100 pts. Not that I went looking to do this, …

Blogs

GAME OVER

July 4, 2025 Retro Ports

I’ve now got it displaying “GAME OVER” when the last frog dies… It animates the frogs dyingbefore showing the GAME OVER screen However after subsequently clearing the screen, it hangs the Neo Geo. I have done a little more RE and identified some more of the code, specifically the …

Blogs

Why did the frog cross the road?

July 3, 2025 Retro Ports

Managed to fix the never-ending frogs left display; from memory (I’ve forgotten already) it was a flag/timer that was never updated in what I had transcoded, so it was forever decrementing a frog. I also managed to get the player inputs working, after implementing another cascading execution flow of arbitrary …

Blogs

My frog still won’t budge

July 1, 2025 Retro Ports

I’ve been working towards getting the gameplay to a point where I can control the frog. Given that it hops around in attract mode, I figured the mechanics at least were there. But it has been a bit of a slog to get to the point where it will actually …