My fifth 10-line BASIC contest entry is Bouncy, a throw-the-ball-into-the-goal game loosely based on “Cup” by Jonathan Freidin from the 1979 book “More BASIC Computer Games.” I have never actually played Cup, but read the sample game and code in the classic red book many times over as a kid.
Back to my personal theme for 10-liner entries — classic BASIC algorithms. It’s hard to get more classic than Conway’s Game of Life. This simple game/simulation was covered so times from many perspectives in Byte Magazine, Creative Computing, and so on. I used the algorithm as described by Mark D. Niemiec
Hello, it’s 2019, which means it’s time to look back on the computer history efforts that I made last year.
In 2018 I finished managing the Ted Nelson’s Junk Mail scan project. Recap: from the mid-1960s to the mid-1990s, computing pioneer Ted Nelson collected catalogs, flyers, brochures, spec sheets, and sales slicks
My goal for 2017 was to interview 50 people for ANTIC: The Atari 8-Bit Podcast. (That goal was a significant reduction from 2016, where I interviewed 146 people. I don’t know what sort of caffeine-fueled, adderall-enhanced cocaine I was on that year, but that was a crazy number of interviews
After I submitted the DESCEND game for the 2017 10-line BASIC programming contest, AtariAge forum user vitoco took it upon himself to improve the game. He made it significantly smaller and used a single MOVE to scroll the screen rather than my many MOVES in a FOR-NEXT loop.
That change is so,
It’s my favorite time of year — the 10-line BASIC programming contest. My first entry for 2017 is DESCEND, a port of my assembly language game Kaverns of Kfest. Your job is to descend into the cave collecting gems, without hitting the walls. As usual, I did this project in