Mini Character Editor: BASIC Tenliners Contest 2019 entry

February 3, 2019 Kevin Savetz

One of the great features of the Atari computers was the ability to redefine the character set. Normally, the character set — the collection of letters, numbers, punctuation, and special symbols that the computer can display — is pulled from ROM, where it can’t be changed. But the Atari


Poke Pig: BASIC Tenliners Contest 2019 entry

January 31, 2019 Kevin Savetz

My third grade teacher hated me and told my mom that I would grow up to be a serial killer. (This turned out to be inaccurate.) She also taught me the dice game “Pig.” In our class, the teacher would roll two dice again and again. Students would add each


Floody Bot: BASIC Tenliners Contest 2019 entry

January 30, 2019 Kevin Savetz

I love the BASIC 10-Liner contest! I didn’t find the time/energy/whatever to enter in 2018, so am excited to write some short BASIC programs for this year’s contest. First out of the gate is Floody Bot. This will be an entry for the EXTREME-256 category.

My soft overarching theme

Atari Action

Kevin’s 2018 Post-Mortem

January 11, 2019 Kevin Savetz

Hello, it’s 2019, which means it’s time to look back on the computer history efforts that I made last year.

In 2018 I finished managing the Ted Nelson’s Junk Mail scan project. Recap: from the mid-1960s to the mid-1990s, computing pioneer Ted Nelson collected catalogs, flyers, brochures, spec sheets, and sales slicks

Atari Action

Kevin’s 2017 Post-Mortem

January 6, 2018 Kevin Savetz

My goal for 2017 was to interview 50 people for ANTIC: The Atari 8-Bit Podcast. (That goal was a significant reduction from 2016, where I interviewed 146 people. I don’t know what sort of caffeine-fueled, adderall-enhanced cocaine I was on that year, but that was a crazy number of interviews

Atari Action

DESCEND update

March 24, 2017 Kevin Savetz

After I submitted the DESCEND game for the 2017 10-line BASIC programming contest, AtariAge forum user vitoco took it upon himself to improve the game. He made it significantly smaller and used a single MOVE to scroll the screen rather than my many MOVES in a FOR-NEXT loop.

That change is so,