Atari

Action! Graphics 0 Text Highlight

June 30, 2022 Unfinished Bitness

In this post I show I used the Atari 8 bits Player/Missile graphics to produce a highlighter effect on graphics 0 screen text. Essentially I am using players defined 8 bits wide and using double line resolution within the player/missile graphics. This equates to an 8×8 graphics 0 character cell …

Unfinished Bitness
Atari

FujiNet Time in Action!

February 3, 2021 Unfinished Bitness

FujiNet is a fantastic new device for the Atari 8 bit line of computers which provides WiFi, and SD card storage among other things, all over SIO.  One of the functions provided is APETIME support, a protocol developed by AtariMax as part of their Atari Peripheral Emulator (APE). In the …

Unfinished Bitness
Atari

FujiNet Time in BASIC

February 3, 2021 Unfinished Bitness

FujiNet is a fantastic new device for the Atari 8 bit line of computers which provides WiFi, and SD card storage among other things, all over SIO.  One of the functions provided is APETIME support, a protocol developed by AtariMax as part of their Atari Peripheral Emulator (APE). I wanted …

Atari

Atari SpartaDOS Disk Images – Revisited

February 3, 2021 Unfinished Bitness

SpartaDOS is great MS-DOS like DOS (Disk Operating System) for the Atari 8 bit line of computers.  It was released on disk and eventually on cartridge too.  It received updates to allow hard drive access and boasted one of the best memory footprints, which is critical for these old 48K …

Atari

10 Line Database – Atari Style

June 11, 2017 Unfinished Bitness

Many people take part in annual 10 liner contests where they write BASIC programs that are no more than 10 lines long.  Most of these, if not all, are games.  I thought it would be interesting to see if the same could be done for some productivity software.  I chose

Atari

Action! – The Library

April 12, 2017 Unfinished Bitness

A few people have been following the Action! posts and attempted to compile the code only to find there were some missing unpublished routines (unfinished bits ).  The routines do in fact exist.  I thought I had published all of it in pieces, apparently not.  Attached here is the

Atari

Looking at LOGO

December 21, 2016 Unfinished Bitness

For my “1632 Atari podcaST” I had the opportunity, or need, to look at the LOGO language implementation by Atari for the Atari ST computer.  Back in the 80’s I gave LOGO a passing glance, and thought it was only for turtle graphics.  I have now learned that turtle graphics

Atari

Action! Windows Gadget – Vertical Menu

July 13, 2016 Unfinished Bitness

What good is any program without a menu?  Not much.  Without menus you are relegated to memorizing keystroke commands to perform different functions.  Because menus are so intuitive to use, that was the next gadget I focused on for my Action! Windowing Library.  Maybe this library needs a name now?

Atari

Printing Like It’s 1986 – Atari Laser Edition

June 21, 2016 Unfinished Bitness

In my previous post I talked about replacing my Canon ink jet printer with a new Brother laser printer.  This new printer has two emulation modes that peaked my interest: Epson FX emulation and IBM ProPrinter emulation.  Having used Atari 8 bit and 16 bit (ST) computers in the 1980’s

Unfinished Bitness
Atari

Color Inkjet to Mono Laser

June 19, 2016 Unfinished Bitness

For the last several years I’ve had a Canon MG-6120 color ink jet printer.  The print output quality is incredible.  However, it chews through ink wells just about as fast as you can replace them.  During ownership there has never been a time when at least one of the ink